UX and screen architecture
Screens, components, navigation, states and reusable patterns based on real tasks and operating conditions.
Embedded interfaces must communicate system state clearly while respecting hardware limits. Silicon LogiX designs and implements HMIs that connect visual design, firmware events and operational UX.
Screens, components, navigation, states and reusable patterns based on real tasks and operating conditions.
Data model, events, feedback and command flows between the UI and device logic.
Refresh rate, memory use, rendering strategy, boot behaviour and responsiveness measured on representative hardware.
Review goals, constraints, existing code or hardware documentation.
Define risks, architecture choices and a practical execution plan.
Work iteratively on real targets, with measurable checkpoints.
Deliver code, documentation and technical decisions that the team can maintain.
A new idea or an existing project? Tell us where you are starting from.
Open a topic to explore activities, technical choices and scope.
The right UI stack depends on hardware, display size, update rate, interaction model and maintenance needs. The interface is designed alongside firmware behaviour, not added as a visual layer at the end.
Before screens are multiplied, it is useful to validate the information hierarchy, hardware budget and the path from device state to user feedback on the real target.
Yes. The design can be adapted to embedded constraints and implemented with the selected stack.
Yes. LVGL is often used on MCUs; Qt/QML or web-based UI can be better on Linux targets.
Yes. Diagnostic screens, logs, status pages and service flows can be part of the interface.
Early, on representative hardware. Display resolution, animation, assets, input latency and memory use can change the right architecture choice.
Tell us your goal, what is already available and what needs to improve. We can then assess the next step together.